GPU accelerated image processing for everyone
Deforms an image stack according to distances provided in the given vector image stacks.
It is recommended to use 32-bit image stacks for input, output and vector image stacks.
source : Image The input image to be processed. vector_x : Image Pixels in this image describe the distance in X direction pixels should be shifted during warping. vector_y : Image Pixels in this image describe the distance in Y direction pixels should be shifted during warping. vector_z : Image Pixels in this image describe the distance in Z direction pixels should be shifted during warping. destination : Image The output image where results are written into.
Category: Transformations
Availability: Available in Fiji by activating the update sites clij and clij2. This function is part of clij2_-2.5.0.1.jar.
Ext.CLIJ2_applyVectorField3D(Image source, Image vectorX, Image vectorY, Image vectorZ, Image destination);
// init CLIJ and GPU import net.haesleinhuepf.clij2.CLIJ2; import net.haesleinhuepf.clij.clearcl.ClearCLBuffer; CLIJ2 clij2 = CLIJ2.getInstance(); // get input parameters ClearCLBuffer source = clij2.push(sourceImagePlus); ClearCLBuffer vectorX = clij2.push(vectorXImagePlus); ClearCLBuffer vectorY = clij2.push(vectorYImagePlus); ClearCLBuffer vectorZ = clij2.push(vectorZImagePlus); destination = clij2.create(source);
// Execute operation on GPU clij2.applyVectorField3D(source, vectorX, vectorY, vectorZ, destination);
// show result destinationImagePlus = clij2.pull(destination); destinationImagePlus.show(); // cleanup memory on GPU clij2.release(source); clij2.release(vectorX); clij2.release(vectorY); clij2.release(vectorZ); clij2.release(destination);
% init CLIJ and GPU clij2 = init_clatlab(); % get input parameters source = clij2.pushMat(source_matrix); vectorX = clij2.pushMat(vectorX_matrix); vectorY = clij2.pushMat(vectorY_matrix); vectorZ = clij2.pushMat(vectorZ_matrix); destination = clij2.create(source);
% Execute operation on GPU clij2.applyVectorField3D(source, vectorX, vectorY, vectorZ, destination);
% show result destination = clij2.pullMat(destination) % cleanup memory on GPU clij2.release(source); clij2.release(vectorX); clij2.release(vectorY); clij2.release(vectorZ); clij2.release(destination);
// init CLIJ and GPU importClass(net.haesleinhuepf.clicy.CLICY); importClass(Packages.icy.main.Icy); clij2 = CLICY.getInstance(); // get input parameters source_sequence = getSequence(); source = clij2.pushSequence(source_sequence); vectorX_sequence = getSequence(); vectorX = clij2.pushSequence(vectorX_sequence); vectorY_sequence = getSequence(); vectorY = clij2.pushSequence(vectorY_sequence); vectorZ_sequence = getSequence(); vectorZ = clij2.pushSequence(vectorZ_sequence); destination = clij2.create(source);
// Execute operation on GPU clij2.applyVectorField3D(source, vectorX, vectorY, vectorZ, destination);
// show result destination_sequence = clij2.pullSequence(destination) Icy.addSequence(destination_sequence); // cleanup memory on GPU clij2.release(source); clij2.release(vectorX); clij2.release(vectorY); clij2.release(vectorZ); clij2.release(destination);