GPU accelerated image processing for everyone

Computes the Gaussian blurred image of an image given two sigma values in X, Y and Z.

Thus, the filterkernel can have non-isotropic shape.

The implementation is done separable. In case a sigma equals zero, the direction is not blurred.

DEPRECATED: This method is **deprecated**. Use gaussianBlur3D instead.

Categories: Noise, Filter

```
Ext.CLIJ2_blur3D(Image source, Image destination, Number sigma_x, Number sigma_y, Number sigma_z);
```