CLIJ2

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binaryOr

Computes a binary image (containing pixel values 0 and 1) from two images X and Y by connecting pairs of pixels x and y with the binary OR operator |.

All pixel values except 0 in the input images are interpreted as 1.<pre>f(x, y) = x y</pre>

Categories: Filter, Binary

binaryOr is often followed by

Usage in ImageJ macro

Ext.CLIJ2_binaryOr(Image operand1, Image operand2, Image destination);

Usage in object oriented programming languages

Java
// init CLIJ and GPU
import net.haesleinhuepf.clij2.CLIJ2;
import net.haesleinhuepf.clij.clearcl.ClearCLBuffer;
CLIJ2 clij2 = CLIJ2.getInstance();

// get input parameters
ClearCLBuffer operand1 = clij2.push(operand1ImagePlus);
ClearCLBuffer operand2 = clij2.push(operand2ImagePlus);
destination = clij2.create(operand1);
// Execute operation on GPU
clij2.binaryOr(operand1, operand2, destination);
// show result
destinationImagePlus = clij2.pull(destination);
destinationImagePlus.show();

// cleanup memory on GPU
clij2.release(operand1);
clij2.release(operand2);
clij2.release(destination);
Matlab
% init CLIJ and GPU
clij2 = init_clatlab();

% get input parameters
operand1 = clij2.pushMat(operand1_matrix);
operand2 = clij2.pushMat(operand2_matrix);
destination = clij2.create(operand1);
% Execute operation on GPU
clij2.binaryOr(operand1, operand2, destination);
% show result
destination = clij2.pullMat(destination)

% cleanup memory on GPU
clij2.release(operand1);
clij2.release(operand2);
clij2.release(destination);
Icy JavaScript
// init CLIJ and GPU
importClass(net.haesleinhuepf.clicy.CLICY);
importClass(Packages.icy.main.Icy);

clij2 = CLICY.getInstance();

// get input parameters
operand1_sequence = getSequence();
operand1 = clij2.pushSequence(operand1_sequence);
operand2_sequence = getSequence();
operand2 = clij2.pushSequence(operand2_sequence);
destination = clij2.create(operand1);
// Execute operation on GPU
clij2.binaryOr(operand1, operand2, destination);
// show result
destination_sequence = clij2.pullSequence(destination)
Icy.addSequence(destination_sequence);
// cleanup memory on GPU
clij2.release(operand1);
clij2.release(operand2);
clij2.release(destination);

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