GPU accelerated image processing for everyone
Takes a pointlist with dimensions nd with n point coordinates in d dimensions and a touch matrix of size nn to draw lines from all points to points if the corresponding pixel in the touch matrix is 1.
pointlist : Image n*d matrix representing n coordinates with d dimensions. touch_matrix : Image A 2D binary matrix with 1 in pixels (i,j) where label i touches label j. mesh_destination : Image The output image where results are written into.
Categories: Graphs, Visualisation
Availability: Available in Fiji by activating the update sites clij and clij2. This function is part of clij2_-2.5.0.1.jar.
Ext.CLIJ2_touchMatrixToMesh(Image pointlist, Image touch_matrix, Image mesh_destination);
// init CLIJ and GPU import net.haesleinhuepf.clij2.CLIJ2; import net.haesleinhuepf.clij.clearcl.ClearCLBuffer; CLIJ2 clij2 = CLIJ2.getInstance(); // get input parameters ClearCLBuffer pointlist = clij2.push(pointlistImagePlus); ClearCLBuffer touch_matrix = clij2.push(touch_matrixImagePlus); mesh_destination = clij2.create(pointlist);
// Execute operation on GPU clij2.touchMatrixToMesh(pointlist, touch_matrix, mesh_destination);
// show result mesh_destinationImagePlus = clij2.pull(mesh_destination); mesh_destinationImagePlus.show(); // cleanup memory on GPU clij2.release(pointlist); clij2.release(touch_matrix); clij2.release(mesh_destination);
% init CLIJ and GPU clij2 = init_clatlab(); % get input parameters pointlist = clij2.pushMat(pointlist_matrix); touch_matrix = clij2.pushMat(touch_matrix_matrix); mesh_destination = clij2.create(pointlist);
% Execute operation on GPU clij2.touchMatrixToMesh(pointlist, touch_matrix, mesh_destination);
% show result mesh_destination = clij2.pullMat(mesh_destination) % cleanup memory on GPU clij2.release(pointlist); clij2.release(touch_matrix); clij2.release(mesh_destination);
// init CLIJ and GPU importClass(net.haesleinhuepf.clicy.CLICY); importClass(Packages.icy.main.Icy); clij2 = CLICY.getInstance(); // get input parameters pointlist_sequence = getSequence(); pointlist = clij2.pushSequence(pointlist_sequence); touch_matrix_sequence = getSequence(); touch_matrix = clij2.pushSequence(touch_matrix_sequence); mesh_destination = clij2.create(pointlist);
// Execute operation on GPU clij2.touchMatrixToMesh(pointlist, touch_matrix, mesh_destination);
// show result mesh_destination_sequence = clij2.pullSequence(mesh_destination) Icy.addSequence(mesh_destination_sequence); // cleanup memory on GPU clij2.release(pointlist); clij2.release(touch_matrix); clij2.release(mesh_destination);
import pyclesperanto_prototype as cle cle.touch_matrix_to_mesh(pointlist, touch_matrix, mesh_destination)
neighbors_of_neighbors
spots_pointlists_matrices_tables
tribolium_morphometry
mesh_between_centroids.ipynb
mesh_between_touching_neighbors.ipynb
mesh_with_distances.ipynb
tribolium_morphometry.ipynb
large_matrices.ijm
neighbors_of_neighbors.ijm
rotating_sphere.ijm
spots_pointlists_matrices_tables.ijm
tribolium_morphometry.ijm
mesh_close_points.m