GPU accelerated image processing for everyone
Takes a label map with n labels and generates a (n+1)*(n+1) matrix where all pixels are set the number of pixels where labels touch (diamond neighborhood).
Major parts of this operation run on the CPU.
Categories: Graphs, Measurements, Labels
Availability: Available in Fiji by activating the update sites clij and clij2. This function is part of clij2_-2.5.0.1.jar.
Ext.CLIJ2_generateTouchCountMatrix(Image label_map, Image touch_count_matrix_destination);
// init CLIJ and GPU import net.haesleinhuepf.clij2.CLIJ2; import net.haesleinhuepf.clij.clearcl.ClearCLBuffer; CLIJ2 clij2 = CLIJ2.getInstance(); // get input parameters ClearCLBuffer label_map = clij2.push(label_mapImagePlus); touch_count_matrix_destination = clij2.create(label_map);
// Execute operation on GPU clij2.generateTouchCountMatrix(label_map, touch_count_matrix_destination);
// show result touch_count_matrix_destinationImagePlus = clij2.pull(touch_count_matrix_destination); touch_count_matrix_destinationImagePlus.show(); // cleanup memory on GPU clij2.release(label_map); clij2.release(touch_count_matrix_destination);
% init CLIJ and GPU clij2 = init_clatlab(); % get input parameters label_map = clij2.pushMat(label_map_matrix); touch_count_matrix_destination = clij2.create(label_map);
% Execute operation on GPU clij2.generateTouchCountMatrix(label_map, touch_count_matrix_destination);
% show result touch_count_matrix_destination = clij2.pullMat(touch_count_matrix_destination) % cleanup memory on GPU clij2.release(label_map); clij2.release(touch_count_matrix_destination);
// init CLIJ and GPU importClass(net.haesleinhuepf.clicy.CLICY); importClass(Packages.icy.main.Icy); clij2 = CLICY.getInstance(); // get input parameters label_map_sequence = getSequence(); label_map = clij2.pushSequence(label_map_sequence); touch_count_matrix_destination = clij2.create(label_map);
// Execute operation on GPU clij2.generateTouchCountMatrix(label_map, touch_count_matrix_destination);
// show result touch_count_matrix_destination_sequence = clij2.pullSequence(touch_count_matrix_destination) Icy.addSequence(touch_count_matrix_destination_sequence); // cleanup memory on GPU clij2.release(label_map); clij2.release(touch_count_matrix_destination);